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View Full Version : Reactive LScript Nulls



CB_3D
07-19-2003, 09:21 AM
Let me explain the idea. Thi swould be a special class of Null. We could assign every type of behaviour to them, for example: When this Null is selected execute script XYZ...or better yet execute an embedded script.

I could see some rather exciting uses for this, like interactive IK switching directly on the rig in Layout, just by selecting the handles!

Right now it seems that this canīt be done.
Just an idea.

toby
07-19-2003, 02:43 PM
The Lscript commander can turn any command into a button, any reason to have a null instead of a button?