PDA

View Full Version : new: PEACH TRAILER!



jin choung
03-18-2008, 01:54 PM
http://peach.blender.org/index.php/trailer-page/

holy moly!

jin

Steamthrower
03-18-2008, 02:00 PM
Can anyone say "Better 'n Pixar"?

Kelgor
03-18-2008, 02:02 PM
More More More!

jin choung
03-18-2008, 02:06 PM
Can anyone say "Better 'n Pixar"?

funny you should say that:

first read:

http://features.cgsociety.org/story_custom.php?story_id=3889

then read:
http://peach.blender.org/index.php/approximate-ambient-occlusion/#more-252

fast fast fast.

jin

Phil
03-18-2008, 02:30 PM
The day they fix the interface, I'll be all over blender like a rash.

jin choung
03-18-2008, 02:34 PM
2.5

Matt
03-18-2008, 02:44 PM
Very cool trailer, shame it's so short. The fur looks awesome, as does the style of the movie!

RedBull
03-18-2008, 03:10 PM
The day they fix the interface, I'll be all over blender like a rash.

It's really not that bad, I too have always disliked Blenders UI and KB shortcuts, but the KB is now configurable, and all the panels i have customized, and split/joined and adjusted so it all looks and feels like most other 3D applications.

The UI does still suck, but honestly after 10mins of playing it's hardly unusable.
I actually think the Middle Mouse Button, rotate pan etc, is quite useful. :)
Cloth, Hair and Fluids are really quite cool, and i use them for LW a lot.

cresshead
03-18-2008, 04:51 PM
i've bought the dvd from this project as it will ship with the scene files from the short film as well as video tutorials on all aspects of production

and having downloaded the latest version it's not too bad actually..i've found a few tutorial vids online and they're helping with getting to grips with blender

i'm liking the idea of fur, fluids, sculpting, compositing and video editing ALL in one FREE app...esp after just payout out for my max subscription this week!

Wickster
03-18-2008, 07:36 PM
Looks totally cool.

I have a quick question. What are the characteristics of an "Open Movie." Is it something invented by the Blender Foundation or is it an actual standards per se?

Titus
03-18-2008, 10:24 PM
Looks totally cool.

I have a quick question. What are the characteristics of an "Open Movie."

You get all the files used to create the movie, and the movie.

Wickster
03-19-2008, 11:09 AM
Thanks Titus.

But you can sell the movie right? There isn't a rule that states that you can't benefit from an Open Movie is there?

tischbein3
03-19-2008, 01:18 PM
http://peach.blender.org/index.php/about/
first part.

(so if you are planing to go into the toymaking buisseness you'll first need to redesign a new the logo ;) )

RedBull
03-19-2008, 04:38 PM
Thanks Titus.

But you can sell the movie right? There isn't a rule that states that you can't benefit from an Open Movie is there?

The Wiki is your guide to knowing more: :)
http://en.wikipedia.org/wiki/Open_content_film


1. The production of films using the majority of open source software such as Linux, CinePaint, Blender, and Celtx.

2. The release of samples and source material from a film under a license which allows other parties to create fan fiction or similar derivative works.[1]. This material sometimes may be released into the public domain.

3. The release of movies under free content licenses, including the Creative Commons or the GNU General Public License.

4. The release of movies under licenses which are more permissive than traditional copyright, but which would not satisfy common definitions of free content or open source (such as licenses prohibiting commercial use or the creation of derivative works).

5. The production of films through open, collaborative processes, such as the editing of a script using a wiki and Celtx.

Wickster
03-20-2008, 12:20 AM
Awesome, thanks.

cresshead
03-21-2008, 06:10 AM
also for those who now want to have a play in blender there's some good free training for it here>>

http://blendergroupie.blip.tv/#729604

note the first vid on rigging/bones etc where you can paint weights on your deforming mesh and SEE the results as you paint them....so will 9.5 get this?

also the lattice deformers..

tischbein3
03-21-2008, 07:20 AM
note the first vid on rigging/bones etc where you can paint weights on your deforming mesh and SEE the results as you paint them....so will 9.5 get this?


If you can get along working with a non subpatched object (or a level 0 display of it) to apply weights, ignore some display update problems and a strange display mode, you can already have this with 9.3.1:

http://blip.tv/file/695236
(ignore the music was a stressed day when I did this)

btw thanks for the link.

cresshead
03-21-2008, 08:06 AM
If you can get along working with a non subpatched object (or a level 0 display of it) to apply weights, ignore some display update problems and a strange display mode, you can already have this with 9.3.1:

http://blip.tv/file/695236
(ignore the music was a stressed day when I did this)

btw thanks for the link.

well that's my point...i don't want work arounds limitations and restrictions
and was the reason i bought 3dsmax..in fact blender seems to have some things in common with 3dsmax/maya such as lattice deformers and a modifier stack.

i'll be looking at llw9.5 to see what improved in this area.

Cageman
03-21-2008, 09:14 AM
WOW!

Seeing this being made with a FREE package makes you wonder what all the other guys (i.e companies) are doing.

Jin, thanks for the heads up!

MooseDog
04-01-2008, 03:26 PM
here, this should light a fire under some folks. (note the date on the original post, 3/28/08!)

found here:

BlenderNation (http://www.blendernation.com/2008/03/28/v-rayblender-integration/)

http://www.blendernation.com/wp-content/uploads/2008/03/vray-screenshot.jpg

Matt
04-01-2008, 04:10 PM
I'm not falling for that old chestnut!

Except it's true, I only wish my post was too! :(

jin choung
04-01-2008, 05:35 PM
yup it's true. they have the plugin exporter working now. the second part is vray integrated into blender so you can just switch renderers (as you can now with yafray) and just hit render.

not sure when that's coming though.

jin