View Full Version : Dynamics starting time

03-15-2008, 11:54 PM
Hi all,

I have a (HardFX) object that falls onto a (collision) object and breaks up...which is all fine, HOWEVER all the dynamics begin/calculate from frame "0".
How can I make everything start at a specific point in time, to coincide with the rest of the animation....what have I missed.

I have tried keyframing the object to fall at a different time, but the calculation always begins as frame 0. Gravity is what seems to be the issue, without it the object doesnt move, with it, it starts at 0...I need a envelope for gravity, but it doesnt have one.


03-16-2008, 12:07 AM
Use the 1 piece > Parts (collision) setting in the Piece mode of HardFX

03-16-2008, 03:06 AM
Hi Dodgy,

Thanks for your response...however it didnt work. The object didnt move, infact it moved up slightly, as there was no gravity applied, as soon as I applied gravity, it calculated it from frame 0, not from frame 20 as i would have liked.

Heres a small video.

03-16-2008, 03:27 AM
Ah, well just set the preview range to start at frame 20, then hit start :)

03-16-2008, 05:36 AM
Thanks for that...I tried it and it works fine. I tried it with 3 objects using the same system, the thing is you have to turn off Hardfx for the already calculated objects, then turn them all on when your done.

Thanks Bloke!