View Full Version : I MUST be overlooking something simple (endomorphs)

03-13-2008, 06:24 AM
I have a model that has been meticulously posed using an endomorph. When the model is at its base, of course, the model goes back to the original pose. If I attempt to send the object into Lightwave I must use Morph Mixer to get the appropriate pose. I am one of those lightwave users that prefers to model the entire scene in Modeler and load one complete model in Layout for lighting and texturing.

How do I export or save a morphed model into an object where there are no morphs, but the morph I meticulously modeled remains intact (an example is where the new lwo file has the (base) and that's it and it is posed in the morph from the other file)?

03-13-2008, 08:35 AM
So what you want is the morph to be your model at the end right.

Well if that's what your talking about go in scene editor
go to object properties change SubPatch level to zero
then setup your endomorph to what you want your model to be then close window. Next go to File > save > Save Trans Object.

It will tell you you select a different filename click ok
name your model whatever.

Then when you open the file in modeler you will have the pose of your
endomorph with out any morphs and it will be the base.

03-13-2008, 02:20 PM
Or, in Modeler, you can select the base morph and then use Apply Morph (100%) from the Map tab to apply your pose to the base, then save your model with whatever name. You can delete the pose morph then if you want to.

03-15-2008, 06:43 PM
Thanks guys,

it worked without a hitch!