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View Full Version : The Future is Now- interface



Mr Rid
03-06-2008, 04:37 PM
As a hopeless right-brain, I am ever frustrated with the unnecessarily complex and unintuitive nature of computers and the way we are stuck interfacing with them at the hands of predominantly left-brain tech. I think all software developers should always be striving for interface simplicity and intuitiveness that anyone without any particular education can easily explore.

nodal reactable table demo-
http://www.youtube.com/watch?v=vm_FzLya8y4&feature=related
http://www.youtube.com/watch?v=MPG-LYoW27E&feature=related
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http://reactable.iua.upf.edu/

Multi-touch interface demo-
http://www.youtube.com/watch?v=UcKqyn-gUbY
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Then there is the amazing world of Takeo Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/ who has been experimenting with astonishingly simplified animation and modeling interfaces for many years. I wish all developers would take a look at these.

'rigid-as-possible' image animation demo-
http://www.youtube.com/watch?v=1M_oyUEOHK8
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'Smooth Teddy' sketch based modeler written in 2002 allows a 6 year old stranger to modeling, to create a simple 3D elephant figure in 10 minutes.
http://www.youtube.com/watch?v=qrHdaWTyu0I
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The 'Sweater' clothing manipulation demo usually blows minds, created in 2002-
(avi download)
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/cloth/index.html
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Dodgy
03-06-2008, 05:06 PM
That rigid deformer is awesome. Very impressive. Can it be generalised to 3d though?

Wickster
03-06-2008, 05:15 PM
Imagine if you can use that rigid deformer as an IK manipulator.

Hopper
03-06-2008, 05:28 PM
The multitouch interface is a great example of military technology going into the consumers hands. The system he's using incorporates a SnO2 screen, which was developed in 1998 for the military. This is the same technology the iPhones are currently using. Conductivity through glass into a tin-oxide mesh. And leave it up to the military dumb it down. Instead of thinking outside the box like these guys, they were using it to basically replace the mouse and the not-so-environmentally-rugged touch panels of the time.

This is some really fun stuff to play with.

faulknermano
03-07-2008, 02:13 AM
i've been interested in interfacing tech for as long as i started holding the mouse. i do believe, however, that 2d representation is still.. well... 2d. we're seeing some progress on the holographic front, and i believe that's the path. 2d interfaces are great and there's much headroom to improve. but when it comes down to it, we're all interfacing with real things in three dimensional space when we're not in the computer.

Dirk
03-07-2008, 02:46 AM
That rigid deformer is awesome. Very impressive. Can it be generalised to 3d though?


Yes that video is awsome.

I know, it's not possible to really compare (since there are no bones in those 2D objects), but to me, it looked a lot like IKBooster :D

adamredwoods
03-11-2008, 11:24 AM
I am a user interface/efficiency junkie, so i enjoy seeing posts like this one.

Here's another:
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http://www.shapeshop3d.com/blog/

This modeler is based off gestures to select the tool and modify the tool's properties, so that it may in turn modify the object you're working on. I don't see it being terribly efficient, since the keyboard is slightly faster, but interesting nonetheless.

//Adam

Mr Rid
03-11-2008, 11:06 PM
I am a user interface/efficiency junkie, so i enjoy seeing posts like this one.

Here's another:
55660
http://www.shapeshop3d.com/blog/

This modeler is based off gestures to select the tool and modify the tool's properties, so that it may in turn modify the object you're working on. I don't see it being terribly efficient, since the keyboard is slightly faster, but interesting nonetheless.

//Adam

Thats cool!

Daz' Pupeteer is interesting-
http://www.youtube.com/watch?v=3AZRYJC9RV8

Tonttu
11-14-2008, 06:57 AM
http://www.tml.tkk.fi/Research/HandsOn/tkk.html
http://www.tml.tkk.fi/Research/HandsOn/results.html

As seen on Blendernation..

"Key research topics include optical tracking and 3D user interfaces for modeling and animation. The goal is to develop new intuitive and natural bimanual interfaces for creative tasks."

Matt
11-14-2008, 08:52 AM
Thing about these interfaces where you model in 'space' using your hands that no one seems to talk about is fatigue.

Imagine modelling something all day with your hands in the air! This is why the mouse / tablet input will never go away IMO.

Tonttu
11-14-2008, 10:18 AM
All you modelers out there, let me see those hands in the air, wooo!!

Might be good for preventing RSI and getting some excercise, though?

What do you think about the mind controlled interfaces that are being developed? Most of the population having scattered brains, would they ever get beyond a marginal user base? On the other hand, people who *do* have good concentration might be able to produce mindblowing stuff insanely fast and spark interest in all sorts of techniques to improve concentration.

If/when those interfaces get a smooth (and revolutionary, surprising) workflows, it could lead to a paradigm shift in how people relate to the production of visual material.

Well, I guess eventually they will get very smooth, be it 5 or 20 years. Then the boundaries between the physical and imaginary realities will start to break apart when anyone can pour their visions on the screen in realtime. :)