View Full Version : Recon robot

03-03-2008, 06:37 PM

Sometimes, when you look at your old work after some time, you think - it suck and you can do it better now. This is what happened to me. After one year break I decided to get back working on my short movie, but when I looked at old assets, I wasnt satisfied with the quality, and started redoing them.
Here is my old model of robot for neuroshima short movie. I redid the model,textures and rig, so now it is ready for animaiton.

Modeling in lightwave - textures in photoshop, hope you like it


03-03-2008, 06:39 PM
and here are some renders of the model :





03-03-2008, 11:47 PM
Great textures. I also like the wires. They bring out the life of it.
-Can't wait to see what else you've got in store. Good luck

03-04-2008, 02:17 AM
Absolutely love the texturing, you obviously took a lot of time to create those. Nice creepy design for the robot too.

Nice work :)

03-04-2008, 03:03 AM
Top quality work, though the machine is a little over-beaten for my tastes, but that isn't to take away from the great work :)


03-04-2008, 07:24 AM
Thanks guys,
Here are some more renders , just plain model without textures


03-04-2008, 07:53 AM
Great images!

03-04-2008, 09:24 AM

Alas, poor Yorick! I knew him, Horatio: a fellow
of infinite jest, of most excellent fancy: he hath
borne me on his back a thousand times; and now, how
abhorred in my imagination it is! my gorge rims at
it. Here hung those lips that I have kissed I know
not how oft. Where be your gibes now? your
gambols? your songs? your flashes of merriment,
that were wont to set the table on a roar? Not one
now, to mock your own grinning? quite chap-fallen?
Now get you to my lady's chamber, and tell her, let
her paint an inch thick, to this favour she must
come; make her laugh at that.

03-04-2008, 09:54 AM
Very nice model, the AO renders are for me at least much more effective then the others, probably because I less keen n the super rustiness.


03-04-2008, 10:22 AM
Extremely nice! Very well done.

03-04-2008, 10:46 AM
Very nice model, the AO renders are for me at least much more effective then the others, probably because I less keen n the super rustiness.

I agree. You have a lot of great modeled detail there that is being lost in the original image. Very cool concept. Well done!

03-04-2008, 12:41 PM
Very nice clean modeling here. One observation though. Your Caution sticker on the righthand side body shell is backwards/mirrored.

Mike Borjon
03-04-2008, 01:12 PM
Very nice!

Love the design work and texturing is well done although I agree with CAClark about the robot looking a bit too-overbeaten.

Wondering why there would be a warning (caution) sign on this killer robot, it's not like anyone would get within reading distance before the claw snaps you in two.

Send more images.


03-04-2008, 01:35 PM
Totally Awesome

Yes Yes :thumbsup: :thumbsup:

03-04-2008, 03:04 PM
Thanks guys!

I can't take credits for a robot design, because it base it on one of the neuroshima book ilustrations. Author of the pencil sketch is Slawomir Maniak - Polish ilustrator that were doing some concept for it.
I just changed the design, to make it look more realistic / animation friendly.

As far for the texturing, I'm not afraid, that it is not showing the modeling details, because in the animation they should be visible , I hope :)
I just really like this kind of rusty, chipped, worn paint , and since I have a tablet and some more skills I can finally create the look I like ;)

Nice eye with the caution sticker - I thought I fliped it properly on UVmap at the end, obviously not :)

03-04-2008, 03:15 PM
I'm curious as to how you are deforming/animating the tentacle. Morphs or bones?

03-04-2008, 03:31 PM
Very nice, I remeber your old model and I think the remade one is much better and cooler looking. I looking forward to see it animated. :)

03-04-2008, 04:03 PM
Could you share your surfacing technic, as far as how u have the layers or nodes set up, I am trying to surface a model of mine, and would like the look u have, on your model, any tips ???


03-05-2008, 04:05 PM

I used bones + IK for the tail and 3 nulls that are controling the IK.
For opening and closing the claw at the end I used morphs - thats enough for a most of the shoots.
For the wires and cables I will use 2 point polychain + clothFX simulation and link them to the hipoly cables.
For the legs I'm using bones + IK. Antenas and rest of the details I think will be just morphs.

For the textures the lightwave setup is quite simple - UV maps painted in photoshop and some procedural layers for small details.
I paint 3 maps for each part - color, bump, relfection/specular using Wacom tablet - Intuos2. That's my new toy and the first texture painted with it - what can I say - I will never use a mouse again :D Also tablet was used to paintover the background - the foreground is 3d with DOF.

For the small parts I used mix of procedural and cubic maping.
Also for the most of metal parts I used FastFresnel with high angle to give it more glossy/sick feeling. And for reflections I used HDRI map, to make metal pieces under the paint shiny


03-05-2008, 07:15 PM
So how do theses Wacoms work, U plug em in, instead of mouse you have the Wacom tablet ???


03-05-2008, 08:48 PM
Well actually with the Wacom boards you have both a pen and a mouse. I have never used my mouse on the Wacom though.
Yes you plug it in and then draw or paint almost like you would with a regular pencil, pen or paint brush.

03-05-2008, 09:29 PM
what i was asking ...
[I have never used a wacom tablet...]
And so, it is basically, A More Powerful Tool, to use than a mouse .. ??
And u use it all the time..
u prefer it over the mouse.. ??

03-06-2008, 12:11 AM
Great work! I love the textures but the renders without textures are gorgeous.

03-06-2008, 12:32 AM
Spectacular! Reall well done, original and great execution.

The thing I was thinking about is that the front of the robot and the side seem to conflict eachother a bit. The side looks like a face with the three holes, but that's not its front. Minor point, great work!

03-06-2008, 05:56 AM

Yup just hook this thing to your computer instal the drivers and you can use it instead of mouse. In photoshop or Zbrush you can see amazing difference - mostly because brushes are acting more realistic way, and the pen itself is pressure sensitive so, that makes you feel like you are using normal pen&paper.
I bought used one from one of the concept guys from our company, and thats the best money spend lately. The only ankward thing is - I'm working on my laptop now, so the size of Wacom is bigger than the size of the laptop screen. I need bigger monitor than 15" :help:

For modeling it is still better to use mouse, but for painting textures / sculpting in Z-brush there is nothing better :)

09-09-2008, 11:28 AM
Very evocative image! Great work.

The detail in it's sensory area [face] is a bit lost in the initial image but it doesn't lessen the image - well done!!!

09-18-2008, 10:21 AM
This such a sweet image

09-18-2008, 04:50 PM
Great work! Love it.

09-21-2008, 08:04 AM
Just awesome surfacing (and modeling) (and lighting) (and rendering) (and everything else)