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View Full Version : uv texture maps not working with hypervoxels



icegiantnewtek
02-27-2008, 04:31 AM
Hi all.
Hopefully this is just a quickie and is something Iím missing as opposed to a bug.

I am using Hypervoxels to create spritzing / condensation on a soft drink bottle and I have little characters that are sliding down the outside of it. Everything is going fine, the spritzing looks great but I now want to have the spritzing disappear behind the characters to show the direction they have been sliding.

So I created a UV texture map and drew the spritz track as a thick black line and tested it on the color channel to make sure itís picking up the UV map and the image which it does no problem. But when I try to apply it to either the Dissolve or Transparency Texture Editor in the Hypervoxels it just doesnít work anymore.

Iíve tried everything I can think of including the Forums.
Apologies if itís something really obvious, I can take the humiliation!

Many thanks for any help.

IceGiant.

icegiantnewtek
02-27-2008, 05:03 AM
here is the Hypervoxel spritzing I want to edit.