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View Full Version : Sony unveils PhyreEngine



Philbert
02-23-2008, 03:23 AM
Sony's new game engine will be cross platform, come with full docs and tons of sample files, and the best part? Free! I'm hoping to try this out with LightWave's new Collada support.

http://www.ps3fanboy.com/2008/02/21/gdc08-...latform-engine/ (http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/)

Dirk
02-23-2008, 04:21 AM
Woa!

Stooch
02-24-2008, 02:37 PM
wow they couldnt come up with a more unprofessional name cuold they? lol phyre... sounds like some 12 year olds had a brainstorm.

RollerJesus
02-24-2008, 02:45 PM
I mean, let's really get down to the important stuff here. For instance, is it pronouned phyre like fire, or phyre like free?

cresshead
02-24-2008, 03:36 PM
or maybe ''per-y-a''

might not be a silent 'p'

Steamthrower
02-24-2008, 06:07 PM
The p is silent, as in psychology, so you pronounce it like "hyre" which is an alternate spelling of "hire" which in turn means "higher", which means it's a higher level than anyone else's engine.

Jim_C
02-24-2008, 10:44 PM
The p is silent, as in psychology, so you pronounce it like "hyre" which is an alternate spelling of "hire" which in turn means "higher", which means it's a higher level than anyone else's engine.

Or.. what the guys were when they came up with the name.

hairudon
02-25-2008, 12:09 PM
i hope it's actually supposed to be pronounced 'fire engine'

mattclary
02-25-2008, 01:55 PM
"Free" and "open" are not normally words in Sony's vocabulary. This seems... odd.

RollerJesus
02-25-2008, 02:41 PM
"Free" and "open" are not normally words in Sony's vocabulary. This seems... odd.

Very true, my first thought was Sony attempting to one up Microsoft's XNA work... The way it seems right now to me is that Sony is almost 3 development cycles behind Microsoft on this one.

I'm curious as to what the interface will be like. Is it going to have a built in editor, or is it completely IDE like XNA?

Philbert
02-25-2008, 04:40 PM
"Free" and "open" are not normally words in Sony's vocabulary. This seems... odd.

Perhaps this has something to do with Phil Harrison stepping down and Kaz Hirai taking over.

wacom
02-25-2008, 04:57 PM
So wait...it's middle ware...but it still uses DirectX and OpenGL? Why would I use that over all the other choices, including XNA?

What ever, I would like them to throw more money at projects that have a 10% chance of becoming profitable...

mattclary
02-25-2008, 07:03 PM
Aaaahhhhhh, XNA. Of course this is there response to that, makes perfect sense. I'm slipping in my dotage.

RollerJesus
02-25-2008, 08:29 PM
dotage

had to look that one up, thought you were either poking fun at my excessive use of "..."

or

some obscure .NET joke.

Philbert
02-25-2008, 10:34 PM
I had to look it up too, it makes sense now since I've heard older folks talking about getting "dotty".

Sande
02-26-2008, 12:38 AM
Good move from Sony - and like said, there is now one more reason to be happy about NewTek finally adding that Collada support and rewriting OBJ/FBX-IO. :)

It'll be interesting to see how that PS3-DiRT turns out.

Philbert
02-26-2008, 12:44 AM
It'll be interesting to see how that PS3-DiRT turns out.

Unless I'm missunderstanding you, Dirt has been out on the PS3 for some time now
http://www.gamespot.com/ps3/driving/cmr07/index.html

Edit: wow I just found out from that link that Colin McRae died in a helicopter crash.

Red_Oddity
02-26-2008, 04:08 AM
Is it just the graphic engine we're talking about, or are they releasing a complete middleware development solution, alla Torque and XNA?

Philbert
02-26-2008, 04:50 AM
The official site is open
http://www.phyreengine.com/

Edit never mind it's unofficial, I'm sure Sony will buy the domain from them soon enough. Might still have some good info though.