View Full Version : Texture keyframing problem

02-19-2008, 01:54 AM
Hi guys! I have a stupid problem that drives me crazy. So, here goes:

I have a very simple scene with a few plastic bottles with stickers. Every bottle is shown under three angles - actually, the camera moves through three frames. The client wants the sticker to be slightly rotated on every frame under different heading angle (on Y axis). Well, it couldn't get any simpler than that, right? Wrong!!! I set up the textures of these stickers (heading through the frames) and it all looks fine. Saving the object, scrolling through frames to doublecheck everything... looks fine. Saving scene, saving all objects again. It all looks fine. But, when I close the scene and reopen it, some of the stickers seem to forget the heading angles. NOT ALL of them, but just a few! O.k., redo the keyframing, saving all objects again, saving scene... IT DOESN'T HELP!

Oh, yes... LW 9.3 on a Mac, plain texturing - not within node editor.

Any suggestions?