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multipass
02-16-2008, 02:44 PM
Ok ive got video of a fountain blasting water in the air. ive set up a particle emitter that roughly matches the water comming out of the fountain and made a collision object to interact with my fake fountain. ive got the interaction working how i would like, but im wondering if there is a way to only render the particles that are interacting with the collision object and none of the others. in other words im not trying to recreate the whole fountain, just the water that might be splashed during the interaction.