View Full Version : Animate poly rotation in layout?

02-14-2008, 08:22 PM
Hi, any help much appreciated.

So I've got a company logo, just three blocky letters - a 3d object. I've chopped it up into lots of polys. I want the logo to build itself by having it's polys flip over.

So basically, take a checkerboard and make all it's spaces flip over independent of each other - at different times, etc.

I tried unwelding all the points and playing with texture and normal displacement, but no real luck there.

Morph map doesn't seem to work because it just translates the points from one coordinate to the next linearly, where as if the poly were actually flipping the path of the point would be circular.



03-14-2008, 08:21 AM
Not sure if you are still working on this but I just happend to see your post.

One way would be to have the polys in different layers.

In layout you start with all the polys in place, so just animate in reverse. flip and rotate them out. After rendering just reverse the sequence, and all the polys fly and flip into place.

Another possibility may be to use dynamics to fly them apart with wind and etc. Again reverse the sequence to make them fly together.