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hydrowire
07-14-2003, 03:25 AM
hi, i'm new here...
new to lightwave as well...

how do i render this?

http://www32.brinkster.com/hydrowire/image3.bmp


my rendering below...

http://www32.brinkster.com/hydrowire/fork0001.jpg

i don't want this, i want to render like the first picture.

what setting should i pick?

Matt
07-14-2003, 03:29 AM
the images aren't posting, try putting them up again!

omeone
07-14-2003, 04:06 AM
You need to use some Anti-aliasing (enhanced low should be fine)
and change your light type to area, with area lights though you need to play around with size Vs intensity Vs proximity to object to get the desired effects. to improve the render enable "Shading Noise Reduction" under the Lights tab.

btw you can attach images directly into your post, some off-site links cant always be viewed

evenflcw
07-14-2003, 04:20 AM
Instead of arealights, you could also use a quick form of Global Illumination which uses a bright backdrop instead of regular lights to illuminate everything in the scene evenly.

To use it first enter the Global Illuminations panel (under Lights tab), enable Radiosity and choose type Backdrop Only. Next, enter the Backdrop Panel (under Scene tab), and change the Backdrop Color to something bright, like pure white for starters. These two actions have turned the background into something that will work as lightsource, making regular lights redundant unless you want some spot to be brighter than everything else.

To disable lights enter the light properties and untick Affect Diffuse, Affect Specular and affect Caustics for all the lights that you may have in the scene. The only one that you could leave ticked and activated is "Affect openGL". This action will deactive them in the renders but still light your scene in the openGL viewports.

To achieve smoother shadows, turn on Shading Noise Reduction and/or increase the Rays per Evaluation in the Global Illuminations panel.