View Full Version : Smoke and glass

07-12-2003, 06:03 PM
Wondering what is the thing about seeing hypervoxels through glass. When rendered they don't appear, remove the glass (say window pane) and everything is perfect. Remember reading about this somewhere.........
This new forum doesn't seem to index older messages on these tech matters when one goes to "search"? Is this true. Anyone know thses answers, would be very grateful........

07-12-2003, 07:18 PM
Just a thought, do you have raytrace transparency and refraction on? Don't know if that would do it.

07-13-2003, 12:48 PM
Yes, this does it. Thanks for the reply!

07-13-2003, 01:10 PM
glad to help