View Full Version : DirectX

02-02-2008, 03:34 PM
Hello, somebody knows like exporting archives to X with its animations so that I have a problem, when I export to x, the animation is distorted somebody can help me? :help:

02-11-2008, 10:51 AM
Not sure what an archive is. Are you using .x (DirectX) exporter plugin from DSTORM to export a LWS as an .x file? If that is what you are talking about there are a few thing to keep in mind. First, as far as I can tell a lot of the features you use in Lighwave will not export in the .x file, morphs and dynamics for example. Since .x file is all about keyframed bones and bone influence you may want to stick to IK and manually keyframes to create your animation. Then when you use the exporter you are going to want to set it to create extra keys every 2-5 frame (unless you pre-baked them). If you don't generate keys every few frames you will definitely get distortion. Because the IK driven bones aren't coverted to keyframes by default. Good luck!