View Full Version : OpenGL and Multitexturing not working?

01-26-2008, 08:16 PM
I've got Lightwave 9.3 and an ATI Radeon X800 Pro graphics card. The card supports OpenGL 2.0 shaders.

But Even though I turn on Multitexturing in the OPneGL tab on the display tab i Layout, I don't see the texture on the object. I see it fine in a render, of course.

Am I missing something?

Thanks for any suggestions.

01-27-2008, 04:08 PM
In case you're talking about textures made in the Node Editor: there's no OpenGL support (yet) for nodal texturing.

01-27-2008, 09:24 PM
I just needed to switch the OpenGL tab Shading Method to GLSLShaders.