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View Full Version : Can someone answer a few questions for me?



Etch
01-26-2008, 12:12 PM
After browsing the forums for a while and learning a lot, there's a few things I'm still a little iffy on and can't seem to find info about anywhere.

1. What does corona do? It hasn't had too much of an effect on the renders I've done so far.

2. How important is Zbrush? I've been looking into it the past few weeks and it looks pretty cool. At first I was going to hold off buying zbrush until my modeling was professional looking but then realized that the whole point of zbrush was to take an somewhat lacking model and spruce it up. So basically would it be better to get zbrush and work it into my pipeline as I'm developing it or wait until I have a certain flow established and then move it in?

3. What are the different types of passes for? I've seen things such as occlusion and depth but have no idea what practical purpose they serve.

I hope I'm not bothering anyone by the amount of questions I ask. I'm just very interested in learning Lightwave, and my 3d animation class was canceled =(

Hopper
01-26-2008, 12:30 PM
I hope I'm not bothering anyone by the amount of questions I ask.

That's what the forums are here for. :)


2. How important is Zbrush? I've been looking into it the past few weeks and it looks pretty cool. At first I was going to hold off buying zbrush until my modeling was professional looking but then realized that the whole point of zbrush was to take an somewhat lacking model and spruce it up. So basically would it be better to get zbrush and work it into my pipeline as I'm developing it or wait until I have a certain flow established and then move it in?

As an amateur, I'd say that if its financially feasible and you plan on investing quality time with LightWave, there's no harm in making the purchase. As long as you are comfortable with the basics of modeling, you should use any tool that accomplishes the task at hand. It's the final output that counts.

Exception
01-26-2008, 12:34 PM
After browsing the forums for a while and learning a lot, there's a few things I'm still a little iffy on and can't seem to find info about anywhere.

1. What does corona do? It hasn't had too much of an effect on the renders I've done so far.
(


Take a look at my work in progress here (http://www.except.nl/lightwave/hdr/)...
sneak preview. Corona gets used.

Etch
01-26-2008, 12:45 PM
HopperZ: Thanks for the advice, I'll probably pick zbrush up over the weekend and chomp into it next week.

Exception: That's a really great reference. I had no idea about a lot of the points they made. Especially the:
Diffuse % + Reflection % + Transparency % < 100%

cagey5
01-26-2008, 06:13 PM
In my experience in any aspect of a job you learn the basics as well as you can before you learn the bells, whistles and shortcuts, And to me Zbrush comes into the latter.
Sure it'll give you lots of detail that may not be possible with vanilla LW but you'd be surprised what you can achieve with the base product, and if you become reliant on a specialist tool from the off then you may miss out on your overall understanding of the package. In other words be wary of running before you can walk, however attractive that may be. It'll tell in the long run.

Dodgy
01-26-2008, 07:51 PM
Also look at www.3d-brush.com

Exception
01-26-2008, 07:59 PM
Exception: That's a really great reference. I had no idea about a lot of the points they made. Especially the:
Diffuse % + Reflection % + Transparency % < 100%

"they"?

:)

Etch
01-26-2008, 11:18 PM
"they"?

:)

Sorry, you.

Etch
01-26-2008, 11:20 PM
How similar is 3dbrush to zbrush? If the general workflow and concept is the same It would probably be best to just pick that up and then upgrade to zbrush when I find it necessary.

UnCommonGrafx
01-27-2008, 12:25 AM
Workflows are completely different.
They are both invaluable. I would go with 3DBrush, NOW, and upgrade to Zbrush when I felt the need.

(It wasn't available this way when I bought into ZB. I found that 3db was easier to get into and out of with lw objects and was quite easy to use. ZB is great; 3DB comes real close for all it does.)

Dodgy
01-27-2008, 01:50 AM
3DB has lots of painting tools, and is more like photoshop and standard paint packages so is easier to use, whereas zb can handle a lot more polys and is more like sculpting.

waly
01-27-2008, 02:04 AM
3d-brush now has improved it s sculpting tools too. And it s really very easy to learn and use, and the price is lot more cheaper than zbrush. Im really very pleased with 3d-brush.

I would propose 3d-brush, besides it has a really great support. very quick reply of any kind of question or requests you have and that s cool.

bobakabob
01-27-2008, 05:02 AM
LW > ZBrush > 3DBrush are a great combination.

As Dodge says 3D Brush is as immediate as Photoshop to work. It's possible to sculpt impressive looking models but it's strength is as a surfacing tool. Can't rate it highly enough for quick surfacing jobs. ZBrush's interface takes time to fathom because of the mind blowing depth and flexibility of the program. You can sculpt / paint /render in and the sculpting tools are second to none.