View Full Version : Where is Sun Spot motion modifier's north?

01-25-2008, 11:18 PM
Is it pointing upwards? Can if be changed?
Thing is, I want to illuminate realistically a house, but the north in the model is not pointing upwards, but downwards and to the right.
As there are lots of layers and objects and so on, I think it would be easier to rotate the norh than to rotate absolutely everything else.
Any ideas, suggestions?

Captain Obvious
01-26-2008, 01:31 AM
Z is north, ie up in the top view.

Easiest way would be to parent everything except the light to a null, and rotate the null.

01-26-2008, 08:57 AM
Thank you! Doing a test render as we speak