PDA

View Full Version : Balerno apartment



Iain
01-18-2008, 07:40 AM
One of a series (hopefully) of shots of a retro-modern apartment.

This one for client approval.

*Pete*
01-18-2008, 07:51 AM
Very nice...Fprime?

Iain
01-18-2008, 11:42 AM
Yep, FPrime.

I've got the green light to do 3 more so there goes the weekend :)

*Pete*
01-18-2008, 01:52 PM
there goes the weekend :)

you make it sound so...negative, to get paid to create beaty ;)

Your talent is not only in lighting alone, i always liked the way you furnish your visualisations...its almost always after the taste i like to see, but that i can not create by myself.
where do you get your inspiration?...design magazines, books?

Iain
01-18-2008, 03:06 PM
Thanks Pete.
Yes I look at a lot of magazines and books. I knew exactly what the client wanted here and I thought I might have gone a bit overboard but it went down well.

I do appreciate the fact that I get paid for doing something I love but freelance work is never 9 to 5 especially when you already have a 9 to 5! :)

StevieB
01-18-2008, 09:37 PM
Wow, your architectural skills and everything you put into that picture are just too hard to compliment correctly. Everything about that picture is perfect in my eye. How much better looking and more interesting/photo realistic couch can you get then with that picture?

*Pete*
01-19-2008, 02:18 AM
yeah, thats the thing with Iain...he dares to go away from the white walls, light wooden floor, white furniture theme and manages to create great visual intrest in his pictures.

only thing about him i dont like....is that dog avatar, just doesnt really belong here, on the NT forums..and it scares the cats...but i quess its as the visualisations, some kind of need to be different.

ingo
01-19-2008, 11:50 AM
......I do appreciate the fact that I get paid for doing something I love but freelance work is never 9 to 5 especially when you already have a 9 to 5! :)

That also prevents you from doing useless stuff like ... sleeping. ;)

Nice picture, but you have to many shadows on the wall and since its an FPrime rendering it looks like dirt. Maybe you should use a denoiser only for the wall ( ...or KRay ;) ). And for my personal taste i would use less wideangle to make the picture look less dynamic.

Iain
01-19-2008, 06:31 PM
Yas I'd like to see maybe what Kray could do here. It would be an interesting comparison.

Glendalough
01-20-2008, 02:59 PM
Very good work Iain, as usual. Only one thing, think those legs on the sofa are seriously dangerous!

StevieB
01-20-2008, 09:52 PM
Hahahaha, not necessarily, it could have a connected structure of metal beams underneath the sofa to improve stability, and enhance it's stylistic look from the top.

Pheidian
01-20-2008, 11:14 PM
Looking good, though what was the render time in that? Usually Fprime cooks quite a while just to reduce the noise from the scene, but I bet that kind of scene would be rendered in Kray in about 15-20 minutes max... With same kind of quality...

eagleeyed
01-21-2008, 12:00 AM
I love the picture, everything is brilliant, but one thing is bugging me, and that is the texture that the stars on the wall are using, they just dont seem to match with the wall as they dont appear to have a bump map on them, or it isn't very evident compared to the quite grainy white wall, everything else I love, its just that.

Iain
01-21-2008, 02:24 AM
Render time is about 90 mins on a single core 3.6 GHz pc. 15-20 mins would be nice :)
Another one..........

eagleeyed
01-21-2008, 02:48 AM
Beyond Amazing is a understatement for the second one!
*speechless*

Iain
01-21-2008, 02:54 AM
Well thanks eagleeyed :)
I'm not happy with the tulips but I'll give them a quick touch up in PS and maybe raise the overall contrast a little.

ingo
01-21-2008, 06:10 AM
Looks great. How about using 16:9 format for the pics ?

*Pete*
01-21-2008, 07:47 AM
I dont like the second one that much...looks more like a test render than a final.

I dont know, but i dont like the camera position or angle, also the flowers + pot destroy the image.

Mitja
01-21-2008, 09:00 AM
How many lights are there in the scene?

CMT
01-21-2008, 09:04 AM
Very nice, Iain! How many indirect bounces do you use for your scenes? It seems that when I use anything higher than 1, my scenes end up having too much light reflected from nearby objects.

Iain
01-21-2008, 09:45 AM
I tend to use 3 bounces for images like these. There are 4 Area Lights in each scene.
LW and FPrime do tend to give terrible light bounce at wall/ceiling junctions unless the surfaces have low diffuse and virtually no specular. A little bit of bounce is quite natural though.

CAClark
01-21-2008, 10:02 AM
I think they suck personally... oh... nope, wrong thread, my bad ;)

Excellent as always mate, and I agree the decor and furnishings are pretty well always top notch as well.

Cheers!

silverlw
01-23-2008, 01:44 AM
LW and FPrime do tend to give terrible light bounce at wall/ceiling junctions unless the surfaces have low diffuse and virtually no specular. A little bit of bounce is quite natural though.

Yes if you crank up specularity alot they will even start emitting light and look like caustics.

zapper1998
01-23-2008, 02:04 AM
wow that really looking REAL...looks Real, is it, great job..


:thumbsup: :thumbsup:




Michael

Lewis
01-23-2008, 02:06 AM
Excellent renders man, really looking realistic and if you print/see them on some decorative magazine nobody would see it's not REAL and that's the REAL DEAL then ;).

Iain
01-23-2008, 02:30 AM
Thanks for all the comments. There will be some more posted soon.

Cheers.

Iain
01-24-2008, 03:43 AM
Final two............

zapper1998
01-24-2008, 04:20 AM
Could you share your glass surface settings ?

The Glass looks so good...

Great looking renders, wow

Michael

agv
01-26-2008, 01:26 AM
Cool renders! Very realistic and great, natural-looking lighting.

I like the far out design in that first room, especially the lamp shade. Somehow it reminds me of the film Tommy, and as it so happens The Kids Are Alright doc about The Who is playing on TV as I type this.

ingo
01-26-2008, 01:49 AM
The last two have to much diffuse glow for my taste, otherwise they are quite nice.

Iain
01-26-2008, 08:27 AM
Thanks for the comments.

zapper, what glass do you mean? The table uses the old air polygon method and the shower screen is dialectric.

J|L
01-29-2008, 07:47 PM
nice very Nice renders i like them !
only wierd fire on third render but i like the plant near the clock what its name is ?