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View Full Version : I Have Lightwave. Please Convince me to Convert!



blazer003
01-16-2008, 04:42 PM
I (or my company) recently purchased VT 4.6 which is now VT 5, complete with Lightwave 8.5. I have had this for 4 months now and have done nothing except open it up to look at the interface.

Why? I love Blender. I started on it when I was in high school, have seen it grow. I have somewhat of a personal attachment to it. And I'm good at it. I have done Maya and MAX for short times, mainly for classes, but I always fall back to Blender. I truley feel that there is little I cannot accomplish in Blender that I could in Maya or MAX, or now maybe Lightwave.

But as I have it, I am willing to give just about anything a shot, but anyone that knows anything about both programs (or even just a general perception of Blender) give me an idea of what I'm missing out on.

Here's some of my work I'm most proud of in Blender.


http://img409.imageshack.us/img409/4043/homerst4.th.png (http://img409.imageshack.us/my.php?image=homerst4.png)http://img32.imageshack.us/img32/1821/15test9fr.th.jpg (http://img32.imageshack.us/my.php?image=15test9fr.jpg)http://img246.imageshack.us/img246/2038/yodaupdate33nq.th.jpg (http://img246.imageshack.us/my.php?image=yodaupdate33nq.jpg)http://img193.imageshack.us/img193/8199/yodascenetest8ul.th.jpg (http://img193.imageshack.us/my.php?image=yodascenetest8ul.jpg)http://img521.imageshack.us/img521/11/20051205scenehighq3is.th.jpg (http://img521.imageshack.us/my.php?image=20051205scenehighq3is.jpg)http://img395.imageshack.us/img395/1407/cloak3cq.th.jpg (http://img395.imageshack.us/my.php?image=cloak3cq.jpg)http://img232.imageshack.us/img232/9826/2005120302newhair0jn.th.jpg (http://img232.imageshack.us/my.php?image=2005120302newhair0jn.jpg)http://img208.imageshack.us/img208/9962/approach0pr.th.jpg (http://img208.imageshack.us/my.php?image=approach0pr.jpg)http://img279.imageshack.us/img279/9365/04finishedhelmet3kf.th.jpg (http://img279.imageshack.us/my.php?image=04finishedhelmet3kf.jpg)
http://img208.imageshack.us/img208/6475/05092006finaldesign1dz.th.jpg (http://img208.imageshack.us/my.php?image=05092006finaldesign1dz.jpg)
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Speedmonk42
01-16-2008, 05:33 PM
Use them both.

Render speed on LW, if you need to render animations then that could be a really significant factor.

adamredwoods
01-16-2008, 06:48 PM
I see no reason for you to switch.

I personally use Lightwave because I find the interface faster and more efficient than Blender (especially modeling). But interfaces are very subjective, so to each their own.

Steamthrower
01-16-2008, 06:48 PM
The deciding factor (apart from features) may be that Blender simply just isn't in the pipeline of most major or even minor studios.

SplineGod
01-16-2008, 06:53 PM
I agree with Adam. At this point Blender has more features then LW, is better integrate and as you said, you already know it. I think that the reason Blender isnt used more in bigger production pipelines (afaik) is probably the same reason LW isnt used as much as it could be...PERCEPTION rather then lack of capability.

dablan
01-16-2008, 08:23 PM
Why a "switch?" Why not incorporate LW into your workflow?
I've used LightWave for 17 years, and still do today for some pretty larger jobs. But I also hop into modo a lot, and to Cinema4D. It's all good. Throw in some Particle Illusion, a little Apple Motion and you got yourself a top notch solution station.

blazer003
01-16-2008, 08:39 PM
I guess maybe convert wasn't the right word, because I will always use Blender to some extent. But thank you all for your input. I guess the bigger question is why learn Lightwave at all, but I suppose you've answered that. Plus there's the obvious advantage of complete integration with the Toaster.

Anybody have an opinion on the best tutorials/training DVDs/books to get me started?

SplineGod
01-16-2008, 08:46 PM
You can import LW objects into blender and export animations as mdd files back to LW.
The LW Essentials Book is top notch.
KURV has a ton of great DVDs.

Wade
01-16-2008, 09:33 PM
http://www.newtek.com/forums/showthread.php?t=77002

dablan
01-17-2008, 07:21 AM
I guess maybe convert wasn't the right word, because I will always use Blender to some extent. But thank you all for your input. I guess the bigger question is why learn Lightwave at all, but I suppose you've answered that. Plus there's the obvious advantage of complete integration with the Toaster.

Anybody have an opinion on the best tutorials/training DVDs/books to get me started?

Because LightWave rocks!
Dynamics, particles, and great animation tools, along with an enormous plug-in library - it's a great additional tool to know.

For books, check out mine, Inside LightWave v9 (http://www.amazon.com/Inside-LightWave-v9-Dan-Ablan/dp/0321426843/ref=pd_bbs_1?ie=UTF8&s=books&qid=1200579891&sr=8-1), and industry standard.
Then there's our 3D Garage.com LightWave v9 Signature Course (http://www.3dgarage.com). Takes you on a 20 hour journey from the ground up with a high quality project based course.

Be sure to view NewTek's videos - as well.

jlyon
01-17-2008, 07:54 AM
I can't speak to why you should switch, but I can talk about the training material.
Dan Ablans Book and Videos are Excellent.
Spline Gods from Kurve are also Excellent.
And the Cherry is the 14+ (and growing) hours of video tuts available from Newtek and on these forums from William Vaughan.
I don't know about the blender community, but this Lightwave Forum is a huge resource. There are so many helpful people, and willing to share too and build an even better community.

littlewaves
01-17-2008, 08:19 AM
I'm diggin' your yoda model BTW. Very original trilogy rather than the ILM mess.
Is this for a fanfilm project?

I'm thinking you could easily get better surfacing/rendering in lightwave though. then again that Elephant's Dream blender movie was pretty good

Iain
01-17-2008, 08:28 AM
The only real reason I could think of is that you get access to a really good all rounder of a render engine and you can also use FPrime and Kray.

iojabba
01-17-2008, 09:42 AM
I guess maybe convert wasn't the right word, because I will always use Blender to some extent. But thank you all for your input. I guess the bigger question is why learn Lightwave at all, but I suppose you've answered that. Plus there's the obvious advantage of complete integration with the Toaster.

Anybody have an opinion on the best tutorials/training DVDs/books to get me started?

I really liked the 3D Garage Signature courseware (great to get started).

The videos from Kurvstudios.com are also really good. Especially if you have some spacifice aspect that you want to learn. The Tips and Tricks series is awsome and I really liked the Intro to Hypervoxels and and the one on UV texturing.

I haven't watched them all, but I'm woking my way through them.

oh, I also liked the Project Viper ones because they take you through a complete project, modeling and texturing.

I prefer the vids to the books. I wish the books were spiral bound so they would stay open on my desk. (hint)

-EsHrA-
01-17-2008, 11:06 AM
http://members.shaw.ca/lightwavetutorials%20/Main_Menu.htm

:)

mlon

blazer003
01-17-2008, 11:43 AM
I'm diggin' your yoda model BTW. Very original trilogy rather than the ILM mess.
Is this for a fanfilm project?

I'm thinking you could easily get better surfacing/rendering in lightwave though. then again that Elephant's Dream blender movie was pretty good

Yeah, I really haven't done 3d modeling to that extent in the last year or so. But it was kind of for a fan film maybe kind of thing, but more just so I could see what I could do. Believe it or not, that was only my second complex character model. But you can see how it progressed as I learned more and more. Texturing was my weakest aspect probably, so don't judge Blender's surface rendering on those examples, however I probably could get better renders out of Lightwave.


Thanks everyone for the material suggestions. I did one of the beginning tutorials last night, and really the interface is rather Blender like in some respects. Anyway, I look forward to learning another tool, and I'm sure you'll see me around (whether you want to or not... ;) )

bobakabob
01-18-2008, 10:20 AM
Yeah, I really haven't done 3d modeling to that extent in the last year or so. But it was kind of for a fan film maybe kind of thing, but more just so I could see what I could do. Believe it or not, that was only my second complex character model. But you can see how it progressed as I learned more and more. Texturing was my weakest aspect probably, so don't judge Blender's surface rendering on those examples, however I probably could get better renders out of Lightwave.


Thanks everyone for the material suggestions. I did one of the beginning tutorials last night, and really the interface is rather Blender like in some respects. Anyway, I look forward to learning another tool, and I'm sure you'll see me around (whether you want to or not... ;) )

Looking forward to seeing more of your work, blazer003. I agree with Dan and speedmonk, don't switch but build up a pipeline combining the best features of LW and Blender.

Adamredwoods is right about interfaces being so subjective. Your Blender skills are really impressive. After two attempts to fathom Blender's interface it's defeated me soundly (btw I'm an enthusiastic Zbrush user and love it). I find Blender profoundly unintuitive yet marvel at the work users are creating. I'm sure you'll appreciate Lightwave is very fast to work with when facing tight deadlines and its modelling and surfacing tools are very sophisticated. The animation tools are in need of an overhaul but there's nothing stopping you making professional quality work.