View Full Version : Morph Based on Rotation

01-08-2008, 09:10 AM
Hey all,

So, I havent posted a question about technique in a while, so here goes. I have a situation where I have a boy and he is wearing floaties (you know, the little yellow flotation devices so kids float in the pool). When I rotate the arms, the floaties break through the torso. Is there a way to create a morph and then have it morph according to the rotation of the shoulder or bicep bones? This seems like a simple idea and is probably some basic setting in Layout, but I have never come across it. Let me know if I am on the right track with this, or if there is an easier way. Thanks in advance for any help!


01-08-2008, 10:52 AM
Can JointMorphPlus handle this?

01-08-2008, 02:23 PM
After looking into what JointMorphPlus does, yes, yes it can haha thank you very much. I wasnt even aware of this modifier until you mentioned it. Thanks again!