View Full Version : surface bake layer

07-09-2003, 10:17 AM
I have a lwo of a room scene. Can i put everything i want baked on one layer and create the atlas map and triple any offending polys for that layer, then on a seperate layer put things that i will want ray traced. Could i then go into layout and add surface baker to the first and render the scene while cathing the shadows in the surface bake from the objects in the second layer?

Then i could add the SB map on everything in the first layer and leave the regular textures to be ray traced in the second layer...right?