View Full Version : How do you make particles cast light?

12-30-2007, 08:14 AM
I've been trying to get my help to work, but I'm having problems with my browsers not displaying it because they think it's "unsafe". I think there is a way to make particles cast light, is it just turning the radiosity up? Because that doesn't seem to work for me. Thank you.

12-30-2007, 08:26 AM
Yes, you can use the fx linker. Link point light or any lumo poly of your choice.
Think it works fine with hypervoxels also. In that case you wont need the linker...

12-30-2007, 10:27 AM
how can it be done without the linker in hypervoxels, because what I'm doing are explosions which will need to have alot of particles casting light at the same time.

12-30-2007, 12:29 PM
Any surface with a high luminosity setting, including HVs, will cast light when radiosity it turned on. Id got with a general light in the middle of the explosion and then see about adding secondary lights fxlinked as was suggested. :)