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hard8
12-26-2007, 01:32 PM
I have an object that I am using endomorphs to bend, but I need to rotate the object in layout.

The manual says I would need to use "absolute" morph targets.

The problem is that when I make absolute targets, the morph mixer shows "zero endomorphs" in the object.

I tried the same thing with relative targets and morph mixer shows all the morphs.

I can't use relative targets however.

Is there something I'm not doing right, or is LW acting stupid?

evenflcw
12-26-2007, 09:58 PM
No morph will be able to rotate the mesh without distorting it. Not even an absolute morph. Absolute morphs have not been implemented in Layout by NT yet (only accessible via 3rd party tools, such as SmartMorph).