View Full Version : Texture Falloff

07-08-2003, 12:00 PM
I have a character with dirty feet, and I want the dirt to fall off smoothly on the sides of the feet, but I can't figure out how to do this.

If I use the falloff parameter, whatever percentage I use is applied to the entire surface. I guess some kind of gradient would do, but I can't figure out what kind of input parameter I should use.

Any suggestions?


07-08-2003, 12:38 PM
Try doing it using point weights. It's really cool, easy and not hard. Not to mention it's pretty simple...what's another word for easy.
I lost where this site was that explained how you would do this. Check in the LW tutorials. There might be something there explaining how it's done. If you can't find one, say so, and I'll try to explain it for you.


07-08-2003, 02:52 PM
Thank you.