View Full Version : Dynamic calculations...WHY OH WHY

12-22-2007, 07:10 AM
We have the power that a CRAY could only dream of a few years ago.....
Why do dynamic calculations act like they are input by the old punchcard computers????

ARRGGGGG...this is madning...
Good thing I have wife to take it out on..:D

12-22-2007, 09:50 AM
I keep saying it.

With the leaps and bounds we've seen in the 9.x cycle, I'm holding off bitching. If I'm still complaining about these things come 10.x, then I'll have a problem - but NT are doing such a stonking job of fixing up huge swathes of my favouritest 3D app, that I'm willing to give them time to fix my gripe list. It's still quite lengthy, but I believe they'll fix her right up, bright and shiny and with big honking afterburners in this cycle.

12-22-2007, 10:36 AM
I hope that includes caustics. I've spent the last 4 hours with one object - a champagne glass, sort of, trying my best to get good caustics.
I can easily get great caustics all day long with simple spheres, but it seems that any other object gives me nothing but trouble.

12-22-2007, 04:33 PM
that I'm willing to give them time to fix my gripe list.
Yea me too, but it's been awhile since I complained working with hair in Fiber Factory, that I didn't want them to forget. :D