View Full Version : Some Towers

12-20-2007, 03:09 PM
Here are some towers. Nothing too special, just thought I would share.

12-20-2007, 03:12 PM
Edit: Never mind.

12-20-2007, 05:54 PM
wow really nice detail

12-20-2007, 08:04 PM
The detail is insane - is it modeled or normal mapped? (The swirlie details, I mean... Sorry, I don't know the technical term for it :D )

Nicely done!

12-20-2007, 09:28 PM
Very nice man!

12-21-2007, 01:44 AM
Looking at the first one, my guess is mapped weathering at least, I'm sure I'm seeing the dented procedural there.

12-21-2007, 02:12 AM
Looking good. I see a mix of Roman, Greek, mediaeval even a bit of orient and I like it. I'll have the second one please though the textures need a bit more detail. Any plans for an enviroment? A town square would do nicely.

12-21-2007, 03:06 AM
These towers looks so ... towerish!!! :angel:

12-21-2007, 03:35 AM
Nice! I think the bump scale is a bit large though...

12-21-2007, 08:14 AM
All the detail is modeled, except you are right, dented procedural on the wall part of the third tower :D

Starbase you might be right on the bumb map, at least on the frieze stone parts, I think I need to scale it down a bit.

These are actually from a larger project I am working on. Although I found I really enjoy doing these towers so I might do a couple more just for kicks. Once you have all the basic pillars and details and stuff modeled its pretty easy to throw together another one.

sean hargreaves
12-27-2007, 09:11 AM
Nice job Andy. What are these for, or are you just doing tests?

12-27-2007, 01:33 PM
Andy, do you ever model naked women?

Just curious. I think you'd be good.

12-27-2007, 01:38 PM
I like it a lot, did you intentially remove the couple of missing tiles on the roof?

12-28-2007, 12:45 PM
yes that was intentional.

Naked women eh.... Might be kind of fun :D I have yet to really dive into organic modeling, my understanding of human form and anatomy is pretty week so I've always been hesitant to try it. Someday though when I have some time I want to give it a try.

01-06-2008, 07:44 AM
Very impressive Andy, I love the fine details.:thumbsup:

01-06-2008, 11:44 AM
Really nice models and textures - though I would suggest sizing down the scale of the procedural. imho it gives a wrong sense of scale as it is

01-06-2008, 05:28 PM
Hi Andy,
Love the towers! Also, you have a great portfolio site. Did you write the script for the flash interface?

01-06-2008, 06:29 PM
Most of the flash programming was done by me. The 3d navigation effect is a plugin though.

Paul Brunson
01-06-2008, 11:25 PM
These towers look a little like middle eastern design. Are you working on the LDS church's Jerusalem project?

01-07-2008, 08:24 AM

01-07-2008, 08:32 AM
These are actually the Marriamne, Hippicus, and Phasael towers that guarded King Herods palace in ancient Jerusalem. They were destroyed around 70ad by the Romans and it's now anybody's guess what they actually looked like.

Paul Brunson
01-07-2008, 04:00 PM
Cool, good to see the project is in good hands :)

I worked with Doug Stewart and Bryan Rowland a little bit a year or so ago on "Joseph". Doug mentioned the church was looking at starting a project to model the city of Jerusalem at the time of Christ a while back. When I saw the style of your towers and knowing you're from Utah I figured you might be on the project.

Keep us updated if your not under non-disclosure or something.

01-07-2008, 04:27 PM
Hey Paul. PM sent.

01-07-2008, 04:53 PM
if you do a naked woman use that new program MakeHuman

works pretty good, the meshes are a little heavy polygon wise..

imports to LW nice..