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View Full Version : Want it rounded ! :'''(



HiReZ
07-06-2003, 02:37 PM
Hey!
Is there any easy way to round this surface?
Write loud & clear, please. I am rookie ;)

toby
07-06-2003, 03:40 PM
select those polygons and use a very small amount of "smooth shift" - you may get better/easier results by using smooth shift with no offset, which just creates new geometry, then manipulating the geometry manually; move, scale, etc.

also see this tutorial:
http://tmonster.greatnow.com/bevel.html
for additional tips

dablan
07-06-2003, 05:20 PM
You may also want to try this plug-in:
http://www.richardbrak.net/Rounder/purchase.html

Dan Ablan
AGA Digital Studios, Inc.
www.3dgarage.com

Valter
07-07-2003, 01:24 AM
I don''t have sure. maybe edge bevel plugin work fine to do it.

search on http://www.flay.com

omeone
07-07-2003, 03:55 PM
That is a real tough one Hirez!, I dont think there is any easy way to round that edge, I think even Richard Brak's Rounder plugin would have a tough time with that one.

I would suggest approaching the modelling from a different angle from the beginning. I'm going ti try and attach a DivX video to show how I would do it. This a basic approach, you obviously want more detail and accuracy - that would be added by hand (dragging points, subdiving etc.) after what I show here...

HiReZ
07-09-2003, 09:15 AM
I made it! I hope....
I made rain-pipe-like shepe. Next I cut it with "solid drill/slice" tool, manually removed unneeded polygons and then merged points (also manually). It took some time but it looks not bad ...still.

Thanks everyone for your help.
omenone. could you tell what tool you used to deform this solid. It is not clear on your film.

omeone
07-09-2003, 09:20 AM
Modify>Magnet (:), you need to set it's influence zone with the Right mouse button, and also play with its numeric panel to change the shape of the influence.

toby
07-09-2003, 04:34 PM
looks pretty good, but you (generally) don't need so much geometry to get a smooth edge

iandavis
07-20-2003, 06:57 PM
don't forget about bandsaw!

Sometimes I find that the only way I can really create both efficient and controlled curved edges is to use bandsaw then manually move the inner band of polys.

Sometimes selecting the edge polys and subdividing them works well.

bandsaw can also be used as a select tool. (FYI)

hope this helps a bit.

Oh, for long flat areas I often merge the polys and use bevel. You will need to recreate the very last surface, but it does a great job of creating just the edge you need, and even around bends. :)

Key = experiment