View Full Version : Want it rounded ! :'''(

07-06-2003, 02:37 PM
Is there any easy way to round this surface?
Write loud & clear, please. I am rookie ;)

07-06-2003, 03:40 PM
select those polygons and use a very small amount of "smooth shift" - you may get better/easier results by using smooth shift with no offset, which just creates new geometry, then manipulating the geometry manually; move, scale, etc.

also see this tutorial:
for additional tips

07-06-2003, 05:20 PM
You may also want to try this plug-in:

Dan Ablan
AGA Digital Studios, Inc.

07-07-2003, 01:24 AM
I don''t have sure. maybe edge bevel plugin work fine to do it.

search on http://www.flay.com

07-07-2003, 03:55 PM
That is a real tough one Hirez!, I dont think there is any easy way to round that edge, I think even Richard Brak's Rounder plugin would have a tough time with that one.

I would suggest approaching the modelling from a different angle from the beginning. I'm going ti try and attach a DivX video to show how I would do it. This a basic approach, you obviously want more detail and accuracy - that would be added by hand (dragging points, subdiving etc.) after what I show here...

07-09-2003, 09:15 AM
I made it! I hope....
I made rain-pipe-like shepe. Next I cut it with "solid drill/slice" tool, manually removed unneeded polygons and then merged points (also manually). It took some time but it looks not bad ...still.

Thanks everyone for your help.
omenone. could you tell what tool you used to deform this solid. It is not clear on your film.

07-09-2003, 09:20 AM
Modify>Magnet (:), you need to set it's influence zone with the Right mouse button, and also play with its numeric panel to change the shape of the influence.

07-09-2003, 04:34 PM
looks pretty good, but you (generally) don't need so much geometry to get a smooth edge

07-20-2003, 06:57 PM
don't forget about bandsaw!

Sometimes I find that the only way I can really create both efficient and controlled curved edges is to use bandsaw then manually move the inner band of polys.

Sometimes selecting the edge polys and subdividing them works well.

bandsaw can also be used as a select tool. (FYI)

hope this helps a bit.

Oh, for long flat areas I often merge the polys and use bevel. You will need to recreate the very last surface, but it does a great job of creating just the edge you need, and even around bends. :)

Key = experiment