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itemone
12-04-2007, 05:47 AM
hi,

I'm modelling a flat screen tv. The main body is textured with a light grey colour with a procedural layer (turbulence) ontop using a darker colour, this gives a silver metallic effect.

The speakers are tiny holes drilled into the main body,

What will be the best way to add the holes for the speakers building on the MainBodyTexture, black dots will do fine as there are no closeups.

Thanks,

Itemone

clumsycloudy
12-04-2007, 02:08 PM
Ifw2 :)

clumsycloudy
12-04-2007, 02:10 PM
or a small round imagemap with a lot of repeat, if you want holes set it in your transparancy map and alpha it out in your specmap