PDA

View Full Version : if i am using LW why should i use modo



jabranbaig
11-29-2007, 04:38 AM
it would be like learning 2 different programs okk like i model in modo change it
bot now lilightwave it self its ui is different and workflow if but should uv it in lw
and i am confuse i can paint it in bodypaint3d and sculpt it in mudbox hmmm
should it be right thing or can model it in modo paint and sculpt it help
it it worth it :help:

DiedonD
11-29-2007, 04:49 AM
it would be like learning 2 different programs okk like i model in modo change it
bot now lilightwave it self its ui is different and workflow if but should uv it in lw
and i am confuse i can paint it in bodypaint3d and sculpt it in mudbox hmmm
should it be right thing or can model it in modo paint and sculpt it help
it it worth it :help:

Hi Jabraig

As far as I can understand you question. Your saying why should you get Modo if you already own Lightwave, Mudbox and BodyPaint.

Id say theres no need to spent anymore money than what youve already have then, and getting modo.
I was going to suggest 3dBrush, but the above should work fine.

Iain
11-29-2007, 04:50 AM
Well for one thing modo has some features LW hasn't.
Whether they are enough to merit getting it is up to you. For instance, if you want sculpting, zbrush or mudbox offer much more than modo.

Bear in mind, however, that you instantly become more employable if you know more than one application.
It would probably be helpful if they weren't as similar as LW and Modo but it's still to your advantage.

jabranbaig
11-29-2007, 06:10 AM
okkk thanks very much

cresshead
11-29-2007, 11:23 AM
you also become instantly more employable with a good gallery/showreel and general capability...being ''ish'' in 2 apps is not as good as ''capable'' in 1 app IMO!
..mind you..so says' ''me'' who uses lightwave, 3dsmax, zbrush, vue......opps!

Steamthrower
11-29-2007, 11:32 AM
But then again, I also stumble across resumes who say "expert in Maya, 3DS Max, Lightwave, Mudbox, Silo, Modo, Cinema4D, XSI, Houdini, and Zbrush".

Then you start to wonder how on earth this guy has had the time to become really *proficient* in all those apps.

ben martin
11-29-2007, 12:42 PM
But then again, I also stumble across resumes who say "expert in Maya, 3DS Max, Lightwave, Mudbox, Silo, Modo, Cinema4D, XSI, Houdini, and Zbrush".

Then you start to wonder how on earth this guy has had the time to become really *proficient* in all those apps.
I dunno about you but I start exploring 3D when I was 14.
Along the years I used (Let me think)

COMMODORE AMIGA:
Imagine - Impulse
Video Toaster - NT
Vista PRO
Cinema 4D

PC:
3D STUDIO MAX (3 Years)
POSER 4 PRO
MAYA (2 YEARS)
LIGHTWAVE
CARRARA 5 PRO
KAYDARA - Motion Builder 5.5
ZBrush
TERRAGEN - Great one
VUE d'Esprit 4
VUE PROFESIONAL (Beta Tester)
VUE 5 INFINITE (Beta Tester)
VUE 6 XTREAM
CINEMA 4D
XSi
SILO
3D-Brush (VERY COOL)
BLENDER - Wow!!! Very powerful FREE SOFTWARE
.........

Bhaaa, tha'hell with it... I'm becoming old! :tongue:
If I’m proficient using all of those?
Hell no!! but I have no problem to use any integrated in a production… I’ll get thing running fast!

Ztreem
11-29-2007, 01:05 PM
It's one thing to be able to use all this apps and to master them or to call your self an expert. If you are an expert I expect that you can almost everything in the app and can get to the result in many different ways. You can handle all parts of the app even the small narrow places that the everyday user don't know exist. I can handle many different apps both 3D and 2D and I don't want to call my self an expert, even thou I see alot of people here at the forum that ditch the program before they know half as much as I do, those persons often call them self experts even thou they don't know half of the things hidden in LW. It's possible to be productive and make things without being an expert, but an expert can do things that seems impossible for the everyday user even if the app is limited. I don't think it's possible to master them all, but maybe I'm wrong.

ben martin
11-29-2007, 02:51 PM
I don't think it's possible to master them all, but maybe I'm wrong.
Well, I dunno if you are wrong... what I know is that people tend to use applications to cover areas where some other preferred applications fail.

An expert? A Master? Bhaa... titles, nothing else.
I can do thing in Lightwave that I can't do in Blender.
I can do things in Blender that I can't do using Lightwave.
I can do things with Vue that hardly I can do with Lightwave and Blender.... and so on!

People don't need to master a package and do/achieve miracles in areas where that software clearly sucks!

If I use Hypervoxels to achieve a cool galaxy that does not make me a Lightwave expert... maybe I can use hypervoxels far better than the average users... that's all...

Yep, but I understand that people's need to get "titles" to fill bold and proud about that..
I personally don't give a damn about that.
I simply search and use software that can help me to achieve my objectives easily (inside some standards parameters).
If I’m good with them... hell... I surly try else I won't be able to achieve that standards.

I'm not an expert, but why should I grab the guitar if I can't play it?

The only thing I disagree with you is that there are generalists and specialists:
A generalist hardly is a "master" at all areas... specialists are other completely different issue and for what I’ve seen and know they surly don't give a crap about all the software areas!

Anyway, this is only my point of view that is so valid to me like yours is to you! :)

Iain
11-29-2007, 03:01 PM
Well, the point I was making was that most employers have more than one application in their pipeline. If you know one of them inside out, you are valuable. If you know two of them very well, you are invaluable. (See what I did there?)

The hard truth is that at the moment, not a lot of employers have 'Lightwave expert' at the top of their must have list but there are some out there.

IMI
11-29-2007, 05:44 PM
The hard truth is that at the moment, not a lot of employers have 'Lightwave expert' at the top of their must have list but there are some out there.


I got my current gig because someone needed a LightWave Expert.
And somehow I got the job anyway. :D

danielkaiser
11-29-2007, 07:20 PM
I'v been doing this since the first release of Sculpt 3D on the Amiga, what 86' 87' and I still don't know what I'm doing.

Stooch
11-30-2007, 05:39 PM
There are also experts at subtle auto stroking.

toby
11-30-2007, 10:35 PM
While some are experts in not-so-subtle self-stroking.