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View Full Version : anyone know how to simulate LED lights?



arrow1234
11-22-2007, 10:10 AM
sometimes at night, we can see some fancy cars with red LED backlight, then i was thinking how to simulate it in LW.
I was thinking about setting the surfaces' luminosity to 100% but it doesnt right at all, lol, can anyone help me please?

these are some pictures i found on google, they are what i want :)

arrow1234
11-22-2007, 10:17 AM
http://www.freeboundaries.net/ebay/28ledlamp2.jpg
http://www.webbikeworld.com/r3/spider-led-light/spider-light-450.jpg
http://www.lexusownersclub.co.uk/forum/index.php?act=Print&client=printer&f=66&t=38564

toby
11-22-2007, 12:21 PM
I heard of a good trick that involved putting a point light with a short falloff radius behind a surface with translucency on it, that was to do a 'cylon' type of led

Exception
11-22-2007, 06:11 PM
Self-illumination with enabled glow kinda looks good.

arrow1234
11-23-2007, 09:33 AM
Self-illumination with enabled glow kinda looks good.
cool i just tried it and it looks ncie for me :P, i might tried the other method later,
anyway thanks for the great help :)

dwburman
11-24-2007, 07:24 AM
You could also experiment with using a gradient on the incidence angle to vary the intensity of the luminosity so that the individual bulb is brightest in the center. I don't know if it'll be useful for tail-light LEDs though.

Also, don't forget the the reflecting material behind the lights in the tail-light assembly.

arrow1234
11-24-2007, 10:34 AM
oh good idea :) i can imagine how good it will look like
i will post my work later again
thanks ~~