View Full Version : Procedural displacement-based large-scale water (oceans n stuff)

Captain Obvious
11-22-2007, 04:05 AM
So, yeah, I need to create the river Thames. I've never done large-scale water in Lightwave before, and I'd appreciate any suggestions for how to do the displacements / bumps.

Thanks in advance!

11-22-2007, 04:28 AM
I would use the windy wave procedural from Denis Pontonniers site.

Captain Obvious
11-22-2007, 04:40 AM
Is the WindyWave procedural animated by default, or do I have to keyframe it?

11-22-2007, 06:56 AM
You have to. :)

Captain Obvious
11-22-2007, 08:31 AM
So, uh, what parameter am I supposed to animate in it, anyway? It doesn't appear to have a phase property or anything of the sort. It is clearly shown moving here (http://pagesperso-orange.fr/dpont/plugins/textures/WindyWave.html), but is that just simply animating the position of the procedural?

11-22-2007, 08:52 AM
The preset scene pool.lws is animated with
texture position, x+ (or z or both x and z)
and y+.
But you could do something else, even with
the addition of animated parameters.


ben martin
11-22-2007, 09:44 AM
Check this out:

11-22-2007, 10:23 AM
or this:


scroll down to post #15

good luck:thumbsup:

Captain Obvious
11-22-2007, 10:31 AM
Now that is cool!

Here's a work in progress. I'm sticking it on the farm overnight, to have a look at the speed of the animation tomorrow. The motion is controlled by nulls used as reference objects.