View Full Version : Snap Drag's "One Point" option

Bodger Bowham
11-02-2007, 05:25 AM
I am a modeler using LW 9.2.

I use the Snap Drag tool a lot, and it seems to me that the option to drag 'one point' as opposed to 'all points' (in the numeric panel) is completely redundant, because if I wanted to drag one point, I would select that point only in the first place.

Although I keep choosing to drag 'all points', this keeps resetting itself to 'one point'. It's just a little pointless annoyance to me.

Anyway, I would like to know if there is a way of disabling the 'drag one point' option, so I don't have to keep wasting my time this way.


11-02-2007, 06:16 AM
Agreed. This tool should keep last state, at least. I mostly use "connected" mode, and having to chose it from menu each time is quite annoying.


R Haseltine
11-02-2007, 01:32 PM
It isn't redundant, though it does depend on workflow. When adjusting uv maps I often select a whole bunch of vertices, which is often easier done in a different view, then jump between the different modes for Snap Drag to achieve the required results. But I do agree it should remember its last state.

11-02-2007, 09:46 PM
The Snap Drag tool keeps its state here for me very similar to how most of the modify tools do - Rotate, Move, Dragnet etc. They will keep a state for the current session and revert back to default the next time I start Modeler.

I use Snap Drag in both Connected mode and in One Point Mode so I go back and forth a lot.

Connected Mode:

Good for dragging separate objects in one layer. I also use it to drag one large piece of something over and snap it into place.

One Point Mode

I use this as a sort of alternate to welding. If I have some geometry I need to connect on a point by point basis I can just snap it into place by dragging it saving the multiple steps of selection included with weld. When I am done I just merge points. (unless I need to keep the parts unconnected)

All Points

I have never used this mode but logic would suggest that if I wanted to drag all the points that would mean I would have also have selected some points that I want to move parts of from two or more things that are not connected.


It just depends on what you are building and what your work flow is. But to me having to select something just to do something is an extra step. So if a tool has a setting such as the rotate tool (set to point radial fall off for a large area so I can grab one piece and rotate it all) I use that setting rather than have to make a selection. That's my workflow preference anyway. :)

But again it really depends and for me too there are many times in a certain situation I will select one point and move it, but just not all the time.

For tools like the Add Edges tool I am finding I prefer to make a selection on polys first as it speeds things up if I am on a larger mesh.

Just some thoughts for what it is worth.