PDA

View Full Version : problem with multitextured surfaces



bwindle
10-31-2007, 12:01 PM
hello all-

I am currently working on a rather large city where each building has anywhere between 5-15 surfaces and textures...Everything looks great on a single frame render. However, when I render the scene, the textures seem to create a visible, moving noise which could never pass for any type of final render.

suggestions?

Thanks-

Ben

Maxx
10-31-2007, 12:12 PM
Possibly mip-mapping any images used as textures or upping the anti-aliaising?

meathead
11-01-2007, 03:57 PM
What kinda shadows are you using with your lights?

Shadow maps often leave noise (although they render fast).

Raytracing is accurate, sharp, noise free, although slow.

meathead
11-01-2007, 10:07 PM
Actually, you may have issue with non - planar polys?

jameswillmott
11-02-2007, 12:02 AM
hello all-

I am currently working on a rather large city where each building has anywhere between 5-15 surfaces and textures...Everything looks great on a single frame render. However, when I render the scene, the textures seem to create a visible, moving noise which could never pass for any type of final render.

suggestions?

Thanks-

Ben

I agree with the mipmapping issue mentioned earlier... also, could you post an example showing what's happening?

bwindle
11-06-2007, 12:17 PM
thanks for the response...upping the mipmap strength to 3.0 did the trick.

Ben

Maxx
11-07-2007, 07:03 PM
Glad you got it sussed out. Now render and post to the gallery boards! :D

spl3001
11-08-2007, 12:54 PM
Since I haven't done a massive amount of texturing with images, and since I've done very little animation, I haven't changed the mipmap setting ever from 1.0. What does it do exactly?