View Full Version : BGConform Uses?

10-29-2007, 09:37 AM
For the life of me I can't figure out what BGConform would be useful for. I mean there is no Numeric associated with it, so you have virtually no control over it, and all it does (that I can see) is bring the closest points on the foreground layer object to the corresponding points in the background layer, and discard the rest.

Anyway, I finally stumbled on a wonderful, free plugin named PointFit that does what I think BGConform should do. I haven't tried it yet, but I'm hoping it works with LW 9.0+. It's kinda old (1999), so we'll see. I just surprised that NT hasn't implemented such a function in LW, considering it's so powerful and useful. Here's the link:


So, can anyone shed some light on why you'd use BGConform?


10-29-2007, 10:15 AM
PointFit is usefull for fitting points on polys,
but it has the same usage than BGConform,
yes it moves points to nearest on BG layer,
and that helps a lot also for alligning points before
merging or finish a mesh rebuild with different
point indexation (i.e for morph),
so may be not productive for you, but I wouldn't
they remove it.
There's also a BGConform+ somewhere
but I lost the link.


10-29-2007, 10:34 AM
I have BGConform hotkeyed, that's how useful I find it. It's great for realigning polys and points.

10-29-2007, 10:38 AM
edit:...was too fast,
I would say it has not the same usage...