View Full Version : 9.3 UB Open GL Performance on Intel Mac

10-20-2007, 09:00 AM
I've been struggling with layout ever since upgrading to 9.3 UB. When I load a scene, everything is fine and snappy however as I continue to work, toggling between view ports , zooming, rotating, etc, the performance screeches to a halt with serious delays.
I find that switching the main view port to 'shaded solid' instead of 'texture shaded solids' normally boosts performance. Turning off Open GL Reflections & Transparency also restores performance at times.

Why is this happening?
Is this a memory management issue?
Why do things start out fine but then I'm forced to turn off features?

Please help.

Mr Maze
11-01-2007, 12:45 PM
Hey there is some good info in this thread about OpenGL settings on Mac: