View Full Version : Calculating Bones

10-10-2007, 05:40 AM
How does lightwave calculate bones?

I am trying to replicate bones in my application (without weight maps) using a lightwave object.

I thought that you find the distance from a point to the bone line segment ... but then what ... and where does the falloff type fit into all of this?

Unfortunately, the lightwave sdk does not help

10-11-2007, 04:28 AM
heh, easy :)
new_distance = 1.0 / (pow(distance, falloff))

Makes sense, as the "Falloff Type" is "Inverse Distance ^ x"

I should stop looking too deep into a problem :)