View Full Version : Basic question on morphs

10-08-2007, 11:28 PM
Trying to understand how modeler apply morph (and layout morph mixer) figure out intermediate morphs.

Specifically: say I have two morphs, one a twist of 15 degrees and another of 30 degrees on a mesh with weight map. Shouldn't 100% of morph 1 give the same twist as 50% of morph 2?

I have a morph that's giving badly distorted meshes in-between, but shows up correctly at 0% and 100%.

10-09-2007, 12:45 AM
Because you can't do radius morphs.Points go in a straight line from 1 spot to another.Hence good mesh at 0 and 100%.
There is plugin for tying many morphs together into 1 which may help and do them at 5% incraments, or try a bone.

10-09-2007, 11:53 PM
Thanks, I guess I'll go with a bone.