View Full Version : Hypervoxel Fire

09-24-2007, 01:24 PM
I'm having trouble finding a tutorial for creating hypervoxel fire. I saw the tutorial to create a fire using a volumetric light but I want to be able to scale the size of the fire. I was hoping that using hypervoxels would be able to do that for me. Anyone know of a link for a good tutorial?

09-24-2007, 05:34 PM
I always had difficulty with small scale volumetric light type fires. Hypervoxels can produce much smaller fires but take some tweeking to get it looking just right. Then it may still be off if you do not have a source to go by. I found using an emitter and move down the time line a ways will produce a whiter base for the flame. Once you have the flame tweeked, then you can set the emiter to start from that frame in the emiter properties so the time line can start at frame 0(if you want to animate the flame).