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billuke
09-24-2007, 09:26 AM
I'm creating this 3d sphear,and trying to surface it like the jpeg photo shown.
I need to cover the entire sphear as it will be spinning in the logo.
I posted for help last week,and someone suggested trying to Boolean the sphear which I did (see object) but I don't like the way it looks
If I can't surface the sphear like the photo,is there a way to take the Booleaned sphear's outer surface polys,and make each segment one flat surface to bevel the edges?. I think if it had an outer bevel,it would look closer to the original.

Iv'e included the original photo,booleaned sphear
Thanks ...Bill

SplineGod
09-24-2007, 09:49 AM
You can do the boolean or apply a texture map in that pattern. Does the grid pattern need to be cut into the sphere?

billuke
09-24-2007, 09:58 AM
Hi larry, No,I'm trying to get a smooth surface like the original,but I really don't need the fisheye look.

The boolean sphear looks like a weird basketball to me !!

SplineGod
09-24-2007, 10:27 AM
Try a gradient in the color channel based on light incidence.

billuke
09-24-2007, 10:37 AM
I tried a gradint,but couldn't map it on the sphear,can you post some settings? I'm kinda new at this....but learning!

SplineGod
09-24-2007, 12:33 PM
The gradient is not an image map created in a paint program. LW has its own built in gradients that you can access from the texture editor.