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View Full Version : here is my finished car - please provide feedback



csoars
09-14-2007, 04:29 AM
Well this is only me second model (first one was a few wine glasses) so be gentle....

Thanks Lewis for your early guidance

Colin

50336

50337

50338

50339

Cougar12dk
09-14-2007, 05:18 AM
That is a very good model Colin and you're lucky to have Lewis to help you.... couldn't find a much better teacher to model cars.

One little thing I have to point out, is the arch (I, for the life of me, can't remember the name of it) the wheel is in...... looks too jaggy to me.

csoars
09-14-2007, 05:34 AM
thanks Cougar. Yes I agree it does not have enough polys to be smooth. If I doubled the number it would be OK I think.

Cougar12dk
09-14-2007, 05:38 AM
Yes, that should do it.

Lewis
09-14-2007, 06:23 AM
Hi !

This thing look very nice Colin, you've did great job for your first Low poly car and 2nd model in LW. Only things what you could add to render is more AA and better blurring of reflection (more samples or more AA what will blurr it properly).

What is the final polycount ?

P.S. Put this on Gallery - Finished forum and not under General support ;).

csoars
09-14-2007, 09:20 PM
Thanks Lewis - there are 30,000 polys but only 10,000 in the car body. (rest is in the wheels / tires etc) Not sure how to blur reflection and don't know what AA is but I will look them up and find out.
Good point - will re post there

Colin

Matt
09-14-2007, 09:35 PM
Oooooooh the Lambo Gallardo, my favorite car in the world! :)

Not bad for a second model!

Silkrooster
09-14-2007, 11:56 PM
One little thing I have to point out, is the arch (I, for the life of me, can't remember the name of it) the wheel is in...... looks too jaggy to me.
Fender well.
Silk

Lewis
09-15-2007, 04:18 AM
Thanks Lewis - there are 30,000 polys but only 10,000 in the car body. (rest is in the wheels / tires etc) Not sure how to blur reflection and don't know what AA is but I will look them up and find out.
Good point - will re post there

Colin


AA is Anti Aliasing settings in Camera panel (be sure to use "perspective camera" and set AA to about 3 and AS (Adaptive Sampling) to 0.05 and then hit render, that should take care of bluur too.