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View Full Version : Problem when import BVH files in lW9.3



fabien
08-30-2007, 01:56 AM
When i import megamocap bvhfiles in lw for animated my model, all the bones are destructured.
Any one have the same problem

Fanquetin
macpro Two 3.0GHz Quad-Core Intel Xeon
whith 8Gb ram quadro fx 4500

daforum
08-30-2007, 03:14 AM
You need to have "Auto Key" switched on before you import the bvh file.

Hope this helps.

fabien
08-30-2007, 03:18 AM
It s not a problem with key, it s the bones hierarchie who is not imported

prospector
08-30-2007, 03:27 AM
yea, I got same thing and have another thread about it and the correction.
Also written up in bug list.

Chilton
08-30-2007, 05:45 AM
Hi,

Just wondering, is this bug Mac specific? If so, is it only in the UB, or does it happen in the CFM version as well?

Thanks,
-Chilton

SplineGod
08-30-2007, 06:40 AM
Its not mac specifc.