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alvin_cgi
08-16-2007, 06:40 AM
I dont 't know what happen here, can anyone hlep me please:help:

I select points and apply weight map and I got those extra "little" weight map next to it?? see picture.


Thanks for help.:D

SplineGod
08-16-2007, 07:49 AM
Which type of SubDs are you using?

alvin_cgi
08-16-2007, 03:20 PM
I using CC.:)

Sensei
08-16-2007, 03:37 PM
It's bug in LW CC weighting.. Just select all vertices without weight map, and use Set Map Value to 0.0..

alvin_cgi
08-16-2007, 10:24 PM
I changed all to subpatch now... hours works...:twak: , at least it works now.

Thanks:)


It's bug in LW CC weighting.. Just select all vertices without weight map, and use Set Map Value to 0.0..

Sensei
08-16-2007, 10:33 PM
Changing between Sub-Patch and Catmull-Clark Sub-D is work for a couple seconds.. Just press tab, switch different Sub-D Type from drop-down menu, and press tab again..

alvin_cgi
08-17-2007, 04:18 AM
I know, but my character has many 5 points poly, I have to cut and re-poly to 4 points in order to use in subpatch...:)


Changing between Sub-Patch and Catmull-Clark Sub-D is work for a couple seconds.. Just press tab, switch different Sub-D Type from drop-down menu, and press tab again..

SplineGod
08-17-2007, 09:43 AM
I think its good practice to learn to model more cleanly regardless. If you model with quads you usually end up with cleaner geometry and more predictable results especially on organic characters.