View Full Version : OpenGL Lite Display Problem

08-15-2007, 11:47 PM
Hey all:
I have a scene in which the OpenGL display of the lites appears corrupted.
The lites appear clipped and when I select some of them, the grid disappears and I don't see the "target objects" of the lites in the "Light View" viewport. I know the lites are aimed at the object because I can see liting changes in FPrime when I modify them. I've played around with the grid settings, but no luck. I've attached a pic. The viewport outlined in red is from an earlier version of the scene which works fine. The viewports outlined in blue show the what's happening in the problem scene. Very difficult to adjust liting under these circumstances.
Not sure if its a corrupt scene or user error.
LW 9.2

08-16-2007, 12:20 AM
Clipping being the functional word, I had my clipping distance set to 1mm. I didn't realize that it effects the lites and grid like that.
Another one for the duh file...