View Full Version : A bone/weightmap question/request

08-14-2007, 11:27 AM
Is it possible to create weightmaps from un-weighted bones? I am thinking that since un-weighted bones still "know" what part of the geometry to deform when moving, wouldnt it be possible to transfer that information to the model as a weightmap (so that I can export it to shockwave and other weight-dependent realtime 3d engines)?

08-14-2007, 08:28 PM
Ive exported rigs that contained unweighted bones to shockwave3d. Basically they were turned off and were used as pivot points.

08-15-2007, 05:50 AM
Vertex Paint has functions that create weightmaps that match bone falloff. First you need to convert your bones to skelegons as VP only works with skelegons. Also I don't think it would work as great if you are using anything but default bone falloff settings (ie 100% strength, no limited range, offset rest pos/rot).

08-17-2007, 05:45 PM
Thanks both, your suggestion evenflcw was what I was looking for :) :thumbsup:

08-18-2007, 06:37 AM
NP. Alot of people (ok, only two) needing this functionality of late. Splinegod gave the same suggestion in another thread.