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Philbert
08-12-2007, 04:06 PM
I have a character with blobby "jimmy neutron" hair and Atlas mapped it. I selected one of the backwards parts and hit Flip UVs, Selected 'U', and nothing happened, they were still backwards. I tried unwelding, made sure just one layer was selected, same thing. Anyone know what's going on?

Philbert
08-12-2007, 04:14 PM
Never mind, I restarted Modeler and it works now.

Matt
10-03-2007, 05:36 AM
This isn't working for me now!

UV mapping sux in LW, it really does, reminded myself why I don't use them often.

PITA

Annoyed.

Sande
10-03-2007, 05:56 AM
UV mapping sucks with LW's own toolset, but coupled with PLG Tools and couple other plugins I find it pretty easy and straightforward nowadays. Then again, I've to do it nearly every day, so maybe I'm just used to it, I don't know...

DonS
10-03-2007, 01:03 PM
Agreed: I work a lot with UV mapping in LW and don't have any problems...any more. But it took some initial pain and the collecting of the proper 3rd party tools to make it "easy".