View Full Version : Character Rigger & Animatior - Game Dev

08-10-2007, 12:32 PM
Ironfoot is currently looking for an experienced character rigger and animator
to work on a small game development project.

You would have the opportunity to work on a range of pre-done low polygon character models, from humans to goblins, giants & dragons..

This is only a part time contract at best, though hopefully ongoing over several months.

We're flexible on the software used, though ideally supplied in Lightwave scene format for further exporting to the engine.

You would be required to weight map, rig, attach/parent a number of nulls, and produce a range of animation cycles lasting from 1 - 4 seconds each.

Rigs & Animations will hopefully be reusable on other characters where possible.

We're ideally hoping the person involved would be willing to produce a rig and a few draft test animations to help finalise the animation system ingame before committing to a proper purchase order.

This is a small contract, and low paying as we're on a boot strap of a budget.

If you are interested in the opportunity please send an email to [email protected]

Best Regards,