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PixelFarmer
08-09-2007, 03:48 PM
Maybe I'm missing something simple.
I'm trying to get an even bevel of this shape, but, as per the picture, the bevel is greater from the top and bottom than from the insides. I get the same results from both Multishift and Bevel++, anyone know of a way to pull this off?
Thanks.

Bytehawk
08-09-2007, 05:20 PM
for these kind of situations I use vertibevel.

http://www.skstudios.com/index.php?option=com_content&task=view&id=4&Itemid=5

Bytehawk
08-09-2007, 05:25 PM
you could also select the poly's to bevel
shift-z to merge poly's
bevel
then split the >4 poly back to quads if needed

JeffrySG
08-09-2007, 05:51 PM
I can get pretty good results with multi-shift... What inset and shift settings are you using for multishift?

see here...

49120

PixelFarmer
08-10-2007, 12:13 AM
JeffSG:
Thanks for posting that. I was using the "Regular Scale" inset, and when I would switch to the others, the bevel would get blown out. Not sure why that one didn't bevel evenly, but the others do. Appreciate the help :thumbsup:

Doctor49152
08-10-2007, 05:06 AM
what about using rounder?

JeffrySG
08-10-2007, 07:15 AM
JeffSG:
Thanks for posting that. I was using the "Regular Scale" inset, and when I would switch to the others, the bevel would get blown out. Not sure why that one didn't bevel evenly, but the others do. Appreciate the help :thumbsup:
no problem :) ... I'll usually use these setting but sometimes if I don't get what I want I'll just go through and try them all to see how they effect the bevel/extruding...