View Full Version : Heellllllllllp

07-23-2007, 10:55 AM
a draw is better than explanations, sometimes. thanx for any help i started with meta balls but the point is it only works in open GL in modeler.

07-23-2007, 11:44 AM
Are you trying to say you've got a couple of metaballs and in Layout they don't join up when they collide?

If so - you probably need to use hypervoxels instead (at a guess) if you want to animate the joiing together of sticky stuff. Metaballs, as far as I know, are a modelling tool. Someone shoot me if I'm wrong :)

07-23-2007, 11:57 AM
hello, ive tryed hypervoxels, but they about 0-1 not0,1 0,2 0,3 for animation and they are only spheres…so i think im gona do morphs…thanx anyways…

07-24-2007, 02:27 AM
Hypervoxel can blend smooth - in the ZIP is a sample scene with the rendered anim. With the Hypertexture you can get not only speres, and by grouping a few null's (or particles) together you can get also not-round objects.

3D Kiwi
07-24-2007, 03:00 AM
You can use metaballs in layout and animate them blending using bones and weightmaps, but they are really unstable, That was 7.5 i tried them so dont know if they work any better in 9. And they dont render very well either.