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SaT
07-18-2007, 11:09 AM
Right now I am rendering an animation with ScreamerNet. The scene uses FG Interpolated radiosity.
For some reason there appear slight flickers during the animation. Why does this happen? There are no moving lights in the scene and all nodes are able to access the plugins. There are no render errors.
Is it because I am using different CPUs in the render farm? Any idea?

nthused
07-18-2007, 03:47 PM
We currently cannot use Interpolated GI with ScreamerNet as each computer will calculate lighting bounces a little differently and produce the flickering that you see.

SaT
07-19-2007, 01:15 AM
Thanks for the information, Allen.:thumbsup: